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  • Game Spot Reviews: Fighting EX Layer Review: One-On-One Fun

    Fighting EX Layer is a one-one-one fighting game that's built for a very specific audience. There's no tutorial, no story mode, not even a basic arcade mode yet. However, the resulting game is built purely on competitive fighting with focused efforts on making the brawling as satisfying and engaging as possible. And to that end, developer Arika succeeded spectacularly.

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  • Game Spot Reviews: Captain Toad: Treasure Tracker Nintendo Switch Review: Time For Adventure

    Nintendo has all but cornered the market on streamlined, cute adventures for all ages. While Captain Toad made his first appearance in Super Mario Galaxy, he's since been spun off into his own puzzle-platforming series based on a very different type of design philosophy than you may be used to. Captain Toad: Treasure Tracker debuted on the Wii U back in 2014, but as Nintendo moves much of its legacy system's library onto the Switch, Toad has another shot at stardom. And it's certainly a worthy outing--even four years on--for anyone who appreciates clever puzzles.

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  • Game Spot Reviews: Octopath Traveler Review: Divide And Conquer

    Retro throwbacks rarely go for the mid-'90s mix of 2D sprites and low-res 3D models, but along comes Octopath Traveler, a game that manages to both faithfully recreate the aesthetic and add to it in subtle yet meaningful ways. It's a great look, one that draws you into the world and delights you with small artistic touches that bring something magical to otherwise simple environments. Enemies and bosses alike are lavishly drawn despite the confines of the game's intentional low-res aesthetic. It's a similar treatment that you can find in a game like Final Fantasy VI, where rough sprites in the overworld transform into big, detailed illustrations in battle.

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  • Game Spot Reviews: Sonic Mania Plus Review - Encore! Encore!

    From the opening title's splash screen, Sonic Mania's presentation is intoxicating. Its colorful, retro 2D graphics and vibrant '90s-inspired pop soundtrack is enough to make any Sega Genesis fan squeal in excitement. In this jointly developed game, Sega and members of the Sonic fan-hack community have created a loving homage to the blue hedgehog's glory days. But Sonic's latest outing isn't only concerned with reminding you of his past; though it is decadent in this regard. Sonic Mania exceeds expectations of what a new game in the franchise can look and play like, managing to simultaneously be a charming celebration of the past and a natural progression of the series' classic 2D formula.

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  • Game Spot Reviews: Rainbow Skies Review: Rainbow in the Dark

    Rainbow Moon wasn't a hugely impactful game when it released in 2012, but it was nevertheless a charming and scrappy RPG that found an audience who remember it fondly. The belated follow-up, Rainbow Skies, is decidedly less memorable, serving up an RPG experience that's better at filling time than providing entertainment. It has an enormous amount of content and a story that will take dozens of hours to play through, but unfortunately that doesn't count for much once boredom sets in.

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  • Game Spot Reviews: Wreckfest Review: Crashing The Party

    If there's anything to be learned from a game like Wreckfest, it's that thrashing around old bangers, running opponents into concrete barriers, and threading the needle between a group of crashing cars can, even in 2018, be brilliantly fun. After a four-year stint in Steam's early access, Wreckfest has hit the track with surprising confidence. Showing off its impressive soft-body collision system that lets colliding cars twist and crush with brutal realism and some fierce AI, every event is brimming with satisfaction. Wreckfest succeeds where it matters, becoming one of the most surprising and gratifying racing games of the year.

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  • Game Spot Reviews: Wolfenstein 2: The New Colossus Nintendo Switch Review

    Following Doom in 2017, Wolfenstein II: The New Colossus is the next Bethesda shooter to make its way to Nintendo Switch. It's a bit strange to see The New Colossus on a new platform before its predecessor, The New Order, but jumping in for a second playthrough is a nice excuse to try it out on different hardware. Unfortunately, The New Colossus suffers from significant performance issues in Switch's handheld mode; in docked mode, however, it runs smoothly, albeit with rougher textures than other versions of the game.

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  • Game Spot Reviews: Lumines Remastered: Groove Is In The Heart

    Seconds after I started up Challenge Mode in Lumines Remastered, Mondo Grosso's "Shinin'" perked up and the energetic sounds of an acoustic guitar began to weave around a trance beat. I dropped my first block, and quickly cleared the first sparkling squares of the stage, triggering that familiar twinkle sound effect. Suddenly, it was like 2004 was yesterday, 10 stages were unlocked before I even knew 45 minutes had passed, and I realized just how much I missed Lumines.

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  • Game Spot Reviews: Crash Bandicoot N Sane Trilogy Review: Marsupial Makeover

    When Crash Bandicoot hit the scene in the '90s, it didn't take long for him to become the de facto PlayStation mascot. He didn't reach the same level of popularity as Mario or Sonic, but the original Crash games were charming platformers that resonated with audiences thanks to expressive characters and diverse environments. And unlike his peers, Crash was born in 3D; Mario and Sonic merely adopted it.

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  • Game Spot Reviews: The Crew 2 Review In Progress

    Trans-American driving game The Crew 2 is currently available to anyone who pre-ordered and will be widely available on June 29. I've been playing it too, but I'm not quite ready to make a definitive judgment on the game yet. 12 hours in, I've worked my way through dozens of different races and activities in single-player mode (with minimal free-roam exploration), to stock up on cash, build and upgrade my car collection, as well as progress in popularity and status as efficiently as I can. I’ve hit the endgame rank of Icon, but that doesn't mean much--I’ve only completed around half of the game’s immense roster of events, and as it turns out, you can keep earning additional Icon levels until you hit 99.

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